Unit of Work Plan - Nokia Snake Game
Plan for work-unit decomposition
Unit of Work Plan - Nokia Snake Game
Context
Based on the application design, we need to decompose the Nokia Snake game into manageable units of work for development. The game is a web-based application with:
- Centralized state management (Redux-like pattern)
- WebGL rendering with 2D context
- Plugin architecture for extensibility
- Full game state persistence
Decomposition Plan Steps
Step 1: Analyze Application Design
1.1 Review Components
- Game Engine Component
- Rendering Component
- Input Handler Component
- State Management Component
- UI Component
- Score/Game State Component
1.2 Review Services
- Game Orchestration Service
- Score Service
- Event Bus Service
- Plugin Manager Service
1.3 Review Plugin System
- Power-up Manager Plugin
- Audio Manager Plugin
- Analytics Plugin
Step 2: Determine Decomposition Strategy
2.1 Evaluate Decomposition Approaches
- Monolithic single unit (entire game as one unit) - SELECTED
- Functional units (by component type)
- Layer-based units (presentation, business logic, data)
- Feature-based units (gameplay, UI, services, plugins)
2.2 Consider Development Factors
- Team size and structure: Single developer
- Development timeline: Standard
- Testing strategy: End-to-end testing only
- Deployment requirements: Single web app deployment
Step 3: Define Unit Boundaries
3.1 Identify Unit Candidates
- Core Game Engine Unit
- Rendering & UI Unit
- Input & State Management Unit
- Services & Orchestration Unit
- Plugin System Unit
3.2 Define Unit Responsibilities
- Map components to units
- Map services to units
- Define unit interfaces
- Specify unit dependencies
- Plugin System Unit
3.2 Define Unit Responsibilities
- Map components to units
- Map services to units
- Define unit interfaces
- Specify unit dependencies
Step 4: Create Dependency Matrix
- 4.1 Map Unit Dependencies
- Identify dependency directions
- Document dependency types (compile-time, runtime)
- Identify circular dependencies
- Plan dependency resolution
Step 5: Map to Development Workflow
- 5.1 Development Sequence
- Determine unit development order
- Identify parallel development opportunities
- Plan integration points
- Define testing strategy per unit
Step 6: Questions for User Input
Question 1: Decomposition Approach
How should we decompose the game into units of work?
A) Single monolithic unit - Entire game as one development unit (simplest) B) Two units - Core game engine + UI/services (balanced approach) C) Three units - Game engine, Rendering/UI, Services/plugins (modular) D) Four+ units - Fully decomposed by component type (most modular)
Question 2: Development Team Structure
What is the expected development team structure?
A) Single developer working on everything B) Small team (2-3 developers) with some specialization C) Larger team with clear component ownership D) Not sure / doesn't matter
Question 3: Deployment Strategy
What deployment strategy should we plan for?
A) Single web application deployment (all-in-one) B) Modular deployment with lazy loading C) Micro-frontend architecture (if scaling to multiple games) D) Not applicable - simple static hosting
Question 4: Testing Strategy
What testing approach should we use?
A) End-to-end testing only (simplest) B) Unit testing for core logic + integration testing C) Comprehensive testing (unit, integration, e2e, performance) D) Test-driven development (TDD) approach
Question 5: Code Organization (Greenfield)
How should we organize the codebase?
A) Flat structure - all files in root or few directories B) Feature-based structure - directories by feature/component C) Layer-based structure - presentation, domain, infrastructure D) Hybrid approach - combination of above
Question 6: Build and Tooling
What build and tooling approach should we use?
A) Simple - minimal tooling, manual builds B) Standard - npm scripts, basic bundler C) Comprehensive - full CI/CD, automated testing, bundling D) Production-grade - advanced tooling, optimization, monitoring
Step 7: Generate Unit Artifacts
- Generate
unit-of-work.mdwith unit definitions - Generate
unit-of-work-dependency.mdwith dependency matrix - Generate
unit-of-work-story-map.md(N/A - no user stories) - Document code organization strategy
Step 8: Validate Unit Boundaries
- Validate unit responsibilities are clear
- Validate dependencies are manageable
- Validate development workflow is practical
- Validate testing strategy is feasible
Step 9: Security and Compliance
- Ensure security considerations per unit
- Verify SECURITY baseline compliance per unit
- Document security responsibilities per unit
Step 10: Final Review
- Review decomposition for completeness
- Ensure all components are assigned to units
- Verify unit interfaces are well-defined
- Confirm development sequence is logical
Follow-up Questions
Follow-up to Question 4: Testing Strategy
You selected "End-to-end testing only" (A). For a game with complex logic like collision detection, game rules, and state management, would you consider: A) Stick with end-to-end testing only (simplest) B) Add unit testing for core game engine logic C) Add integration testing for component interactions D) Comprehensive testing approach
Follow-up to Question 5: Code Organization Details
You selected "Feature-based structure" (B) with a single monolithic unit. Could you clarify the preferred feature organization? A) By component type (game-engine/, rendering/, ui/, services/) B) By game feature (gameplay/, rendering/, input/, state/, ui/) C) By domain (core/, presentation/, infrastructure/) D) Other (please describe)
Follow-up to Question 6: Build Tooling Details
You selected "Standard - npm scripts, basic bundler" (B). Which bundler/tooling approach? A) Webpack with basic configuration B) Parcel (zero-configuration) C) Vite (modern, fast) D) ES modules only (no bundler)