Execution Plan
Which stages ran and why
Execution Plan
Detailed Analysis Summary
Project Overview
- Project: Nokia Snake Game (web-based)
- Type: Greenfield project
- Scope: Single web application with game mechanics
- Complexity: Moderate (game logic, UI, extensible architecture)
Change Impact Assessment
- User-facing changes: Yes - New game for users to play
- Structural changes: Yes - New application structure
- Data model changes: Minimal - Only local high score storage
- API changes: No - No backend APIs required
- NFR impact: Yes - Web security, performance, extensibility
Risk Assessment
- Risk Level: Low
- Rollback Complexity: Easy (web application, no server dependencies)
- Testing Complexity: Simple to Moderate (game mechanics testing)
Workflow Visualization
flowchart TD
Start(["Nokia Snake Game"])
subgraph INCEPTION["🔵 INCEPTION PHASE"]
WD["Workspace Detection<br/><b>COMPLETED</b>"]
RE["Reverse Engineering<br/><b>SKIP</b>"]
RA["Requirements Analysis<br/><b>COMPLETED</b>"]
US["User Stories<br/><b>SKIP</b>"]
WP["Workflow Planning<br/><b>IN PROGRESS</b>"]
AD["Application Design<br/><b>EXECUTE</b>"]
UG["Units Generation<br/><b>EXECUTE</b>"]
end
subgraph CONSTRUCTION["🟢 CONSTRUCTION PHASE"]
FD["Functional Design<br/><b>EXECUTE</b>"]
NFRA["NFR Requirements<br/><b>EXECUTE</b>"]
NFRD["NFR Design<br/><b>EXECUTE</b>"]
ID["Infrastructure Design<br/><b>SKIP</b>"]
CG["Code Generation<br/><b>EXECUTE</b>"]
BT["Build and Test<br/><b>EXECUTE</b>"]
end
subgraph OPERATIONS["🟡 OPERATIONS PHASE"]
OPS["Operations<br/><b>PLACEHOLDER</b>"]
end
Start --> WD
WD --> RA
RA --> WP
WP --> AD
AD --> UG
UG --> FD
FD --> NFRA
NFRA --> NFRD
NFRD --> CG
CG --> BT
BT --> End(["Complete"])
style WD fill:#4CAF50,stroke:#1B5E20,stroke-width:3px,color:#fff
style RA fill:#4CAF50,stroke:#1B5E20,stroke-width:3px,color:#fff
style WP fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
style AD fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
style UG fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
style FD fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
style NFRA fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
style NFRD fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
style CG fill:#4CAF50,stroke:#1B5E20,stroke-width:3px,color:#fff
style BT fill:#4CAF50,stroke:#1B5E20,stroke-width:3px,color:#fff
style RE fill:#BDBDBD,stroke:#424242,stroke-width:2px,stroke-dasharray: 5 5,color:#000
style US fill:#BDBDBD,stroke:#424242,stroke-width:2px,stroke-dasharray: 5 5,color:#000
style ID fill:#BDBDBD,stroke:#424242,stroke-width:2px,stroke-dasharray: 5 5,color:#000
style OPS fill:#BDBDBD,stroke:#424242,stroke-width:2px,stroke-dasharray: 5 5,color:#000
style Start fill:#CE93D8,stroke:#6A1B9A,stroke-width:3px,color:#000
style End fill:#CE93D8,stroke:#6A1B9A,stroke-width:3px,color:#000
style INCEPTION fill:#BBDEFB,stroke:#1565C0,stroke-width:3px, color:#000
style CONSTRUCTION fill:#C8E6C9,stroke:#2E7D32,stroke-width:3px, color:#000
style OPERATIONS fill:#FFF59D,stroke:#F57F17,stroke-width:3px, color:#000
linkStyle default stroke:#333,stroke-width:2px
Phases to Execute
🔵 INCEPTION PHASE
- Workspace Detection (COMPLETED)
- Reverse Engineering (SKIPPED) - Greenfield project
- Requirements Analysis (COMPLETED)
- User Stories (SKIPPED) - Simple game with clear requirements
- Workflow Planning (IN PROGRESS)
- Application Design - EXECUTE
- Rationale: New game components need design (game engine, rendering, input handling, state management)
- Units Generation - EXECUTE
- Rationale: Game needs decomposition into logical units (core engine, UI, game logic)
🟢 CONSTRUCTION PHASE
- Functional Design - EXECUTE
- Rationale: Game mechanics and business rules need detailed design
- NFR Requirements - EXECUTE
- Rationale: Web security, performance, and extensibility requirements need assessment
- NFR Design - EXECUTE
- Rationale: Security patterns and performance optimizations need design
- Infrastructure Design - SKIP
- Rationale: Web-only application, no infrastructure changes needed
- Code Generation - EXECUTE (ALWAYS)
- Rationale: Code implementation needed for the game
- Build and Test - EXECUTE (ALWAYS)
- Rationale: Build, test, and verification needed
🟡 OPERATIONS PHASE
- Operations - PLACEHOLDER
- Rationale: Future deployment and monitoring workflows
Package Change Sequence
N/A - Greenfield project, no existing packages
Estimated Timeline
- Total Phases to Execute: 7
- Estimated Duration: Moderate (game development with multiple components)
Success Criteria
- Primary Goal: Working Nokia Snake game in web browser
- Key Deliverables:
- Game engine with core mechanics
- Modern minimalist UI
- Full-featured game with power-ups and high scores
- Extensible codebase for future enhancements
- Security compliance (SECURITY baseline)
- Quality Gates:
- Game runs smoothly at consistent frame rate
- All core Snake mechanics implemented
- Code follows extensible framework patterns
- Security rules enforced where applicable
- High scores persist between sessions
Security Considerations
- SECURITY baseline enforced: Yes (user opted in)
- Key security areas: Web security headers, input validation, secure coding practices
- Compliance requirements: All applicable SECURITY rules must be followed