Execution Plan

Which stages ran and why

Execution Plan

Detailed Analysis Summary

Project Overview

  • Project: Nokia Snake Game (web-based)
  • Type: Greenfield project
  • Scope: Single web application with game mechanics
  • Complexity: Moderate (game logic, UI, extensible architecture)

Change Impact Assessment

  • User-facing changes: Yes - New game for users to play
  • Structural changes: Yes - New application structure
  • Data model changes: Minimal - Only local high score storage
  • API changes: No - No backend APIs required
  • NFR impact: Yes - Web security, performance, extensibility

Risk Assessment

  • Risk Level: Low
  • Rollback Complexity: Easy (web application, no server dependencies)
  • Testing Complexity: Simple to Moderate (game mechanics testing)

Workflow Visualization

flowchart TD
    Start(["Nokia Snake Game"])
    
    subgraph INCEPTION["🔵 INCEPTION PHASE"]
        WD["Workspace Detection<br/><b>COMPLETED</b>"]
        RE["Reverse Engineering<br/><b>SKIP</b>"]
        RA["Requirements Analysis<br/><b>COMPLETED</b>"]
        US["User Stories<br/><b>SKIP</b>"]
        WP["Workflow Planning<br/><b>IN PROGRESS</b>"]
        AD["Application Design<br/><b>EXECUTE</b>"]
        UG["Units Generation<br/><b>EXECUTE</b>"]
    end
    
    subgraph CONSTRUCTION["🟢 CONSTRUCTION PHASE"]
        FD["Functional Design<br/><b>EXECUTE</b>"]
        NFRA["NFR Requirements<br/><b>EXECUTE</b>"]
        NFRD["NFR Design<br/><b>EXECUTE</b>"]
        ID["Infrastructure Design<br/><b>SKIP</b>"]
        CG["Code Generation<br/><b>EXECUTE</b>"]
        BT["Build and Test<br/><b>EXECUTE</b>"]
    end
    
    subgraph OPERATIONS["🟡 OPERATIONS PHASE"]
        OPS["Operations<br/><b>PLACEHOLDER</b>"]
    end
    
    Start --> WD
    WD --> RA
    RA --> WP
    WP --> AD
    AD --> UG
    UG --> FD
    FD --> NFRA
    NFRA --> NFRD
    NFRD --> CG
    CG --> BT
    BT --> End(["Complete"])
    
    style WD fill:#4CAF50,stroke:#1B5E20,stroke-width:3px,color:#fff
    style RA fill:#4CAF50,stroke:#1B5E20,stroke-width:3px,color:#fff
    style WP fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
    style AD fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
    style UG fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
    style FD fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
    style NFRA fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
    style NFRD fill:#FFA726,stroke:#E65100,stroke-width:3px,stroke-dasharray: 5 5,color:#000
    style CG fill:#4CAF50,stroke:#1B5E20,stroke-width:3px,color:#fff
    style BT fill:#4CAF50,stroke:#1B5E20,stroke-width:3px,color:#fff
    style RE fill:#BDBDBD,stroke:#424242,stroke-width:2px,stroke-dasharray: 5 5,color:#000
    style US fill:#BDBDBD,stroke:#424242,stroke-width:2px,stroke-dasharray: 5 5,color:#000
    style ID fill:#BDBDBD,stroke:#424242,stroke-width:2px,stroke-dasharray: 5 5,color:#000
    style OPS fill:#BDBDBD,stroke:#424242,stroke-width:2px,stroke-dasharray: 5 5,color:#000
    style Start fill:#CE93D8,stroke:#6A1B9A,stroke-width:3px,color:#000
    style End fill:#CE93D8,stroke:#6A1B9A,stroke-width:3px,color:#000
    
    style INCEPTION fill:#BBDEFB,stroke:#1565C0,stroke-width:3px, color:#000
    style CONSTRUCTION fill:#C8E6C9,stroke:#2E7D32,stroke-width:3px, color:#000
    style OPERATIONS fill:#FFF59D,stroke:#F57F17,stroke-width:3px, color:#000
    
    linkStyle default stroke:#333,stroke-width:2px

Phases to Execute

🔵 INCEPTION PHASE

  • Workspace Detection (COMPLETED)
  • Reverse Engineering (SKIPPED) - Greenfield project
  • Requirements Analysis (COMPLETED)
  • User Stories (SKIPPED) - Simple game with clear requirements
  • Workflow Planning (IN PROGRESS)
  • Application Design - EXECUTE
    • Rationale: New game components need design (game engine, rendering, input handling, state management)
  • Units Generation - EXECUTE
    • Rationale: Game needs decomposition into logical units (core engine, UI, game logic)

🟢 CONSTRUCTION PHASE

  • Functional Design - EXECUTE
    • Rationale: Game mechanics and business rules need detailed design
  • NFR Requirements - EXECUTE
    • Rationale: Web security, performance, and extensibility requirements need assessment
  • NFR Design - EXECUTE
    • Rationale: Security patterns and performance optimizations need design
  • Infrastructure Design - SKIP
    • Rationale: Web-only application, no infrastructure changes needed
  • Code Generation - EXECUTE (ALWAYS)
    • Rationale: Code implementation needed for the game
  • Build and Test - EXECUTE (ALWAYS)
    • Rationale: Build, test, and verification needed

🟡 OPERATIONS PHASE

  • Operations - PLACEHOLDER
    • Rationale: Future deployment and monitoring workflows

Package Change Sequence

N/A - Greenfield project, no existing packages

Estimated Timeline

  • Total Phases to Execute: 7
  • Estimated Duration: Moderate (game development with multiple components)

Success Criteria

  • Primary Goal: Working Nokia Snake game in web browser
  • Key Deliverables:
    1. Game engine with core mechanics
    2. Modern minimalist UI
    3. Full-featured game with power-ups and high scores
    4. Extensible codebase for future enhancements
    5. Security compliance (SECURITY baseline)
  • Quality Gates:
    1. Game runs smoothly at consistent frame rate
    2. All core Snake mechanics implemented
    3. Code follows extensible framework patterns
    4. Security rules enforced where applicable
    5. High scores persist between sessions

Security Considerations

  • SECURITY baseline enforced: Yes (user opted in)
  • Key security areas: Web security headers, input validation, secure coding practices
  • Compliance requirements: All applicable SECURITY rules must be followed