Code Generation Plan - Nokia Snake Game
Code generation plan
Code Generation Plan - Nokia Snake Game
Unit Context
Unit Name: Nokia Snake Game (Monolithic)
Type: Single monolithic web application
Scope: Complete Nokia Snake game implementation
Workspace Root: /Users/mykolasleta/play/ai-dlc-game
Project Type: Greenfield single unit
Code Location Strategy
Application Code: Workspace root (src/, public/, config/)
Documentation: aidlc-docs/construction/nokia-snake-game/code/
Tests: Manual testing only (per NFR requirements)
Build Configuration: Workspace root
Project Structure
/Users/mykolasleta/play/ai-dlc-game/
├── src/
│ ├── core/ # Core game components
│ ├── rendering/ # Rendering engines
│ ├── input/ # Input handling
│ ├── state/ # State management
│ ├── storage/ # Data persistence
│ ├── security/ # Security components
│ ├── performance/ # Performance monitoring
│ ├── utils/ # Utility functions
│ └── main.js # Application entry point
├── public/
│ ├── index.html # Main HTML file
│ └── styles.css # Global styles
├── vite.config.js # Vite configuration
├── package.json # Dependencies
├── .eslintrc.js # ESLint configuration
├── .prettierrc # Prettier configuration
└── README.md # Project documentation
Dependencies and Interfaces
External Dependencies: None (vanilla JavaScript)
Dev Dependencies: Vite, ESLint, Prettier
Browser APIs: WebGL, Canvas 2D, localStorage, Touch Events
Code Generation Plan Steps
Step 1: Project Structure Setup
1.1 Create Directory Structure
- Create
src/core/directory - Create
src/rendering/directory - Create
src/input/directory - Create
src/state/directory - Create
src/storage/directory - Create
src/security/directory - Create
src/performance/directory - Create
src/utils/directory - Create
public/directory
- Create
1.2 Create Configuration Files
- Create
package.jsonwith dependencies - Create
vite.config.jsfor build configuration - Create
.eslintrc.jsfor code quality - Create
.prettierrcfor code formatting - Create
.gitignorefor version control
- Create
Step 2: Core State Management
2.1 GameStore Implementation
- Create
src/state/GameStore.js- Centralized state manager - Implement Redux-like store pattern
- Add state subscription mechanism
- Add action dispatch system
- Create
2.2 Game State Definition
- Create
src/state/gameState.js- Initial state definition - Define state structure
- Define action types
- Define reducer functions
- Create
Step 3: Core Game Engine
3.1 GameEngine Implementation
- Create
src/core/GameEngine.js- Main game loop - Implement fixed time step pattern
- Implement frame skipping logic
- Add game loop control methods
- Create
3.2 Game Logic
- Create
src/core/SnakeLogic.js- Snake movement and growth - Create
src/core/CollisionDetection.js- Collision detection - Create
src/core/FoodGenerator.js- Food generation logic - Create
src/core/ScoreCalculator.js- Scoring system
- Create
3.3 Object Pooling
- Create
src/core/ObjectPool.js- Object pool implementation - Configure pools for snake segments and food
- Create
Step 4: Rendering System
4.1 Renderer Factory
- Create
src/rendering/RendererFactory.js- Renderer selection - Implement WebGL feature detection
- Implement fallback logic
- Create
4.2 WebGL Renderer
- Create
src/rendering/WebGLRenderer.js- WebGL implementation - Initialize WebGL context
- Implement rendering methods
- Add shader programs
- Create
4.3 Canvas 2D Renderer
- Create
src/rendering/Canvas2DRenderer.js- Canvas 2D fallback - Initialize Canvas 2D context
- Implement rendering methods
- Create
4.4 Canvas Scaler
- Create
src/rendering/CanvasScaler.js- Responsive scaling - Implement fit-to-container logic
- Handle window resize events
- Create
Step 5: Input Handling
5.1 Input Manager
- Create
src/input/InputManager.js- Input coordination - Set up event listeners
- Route input to validators
- Create
5.2 Input Validator
- Create
src/input/InputValidator.js- Input validation (SECURITY-05) - Implement whitelist validation
- Add game state validation
- Log validation failures
- Create
5.3 Touch Controller
- Create
src/input/TouchController.js- Touch gesture recognition - Implement swipe detection (30px threshold)
- Add haptic feedback
- Handle touch sensitivity
- Create
Step 6: Data Persistence
6.1 Storage Manager
- Create
src/storage/StorageManager.js- localStorage abstraction - Implement save/load methods
- Add data validation
- Handle storage errors
- Create
6.2 Storage Keys
- Create
src/storage/storageKeys.js- Namespaced keys - Define all storage keys
- Add version management
- Create
Step 7: Security Components
7.1 Security Logger
- Create
src/security/SecurityLogger.js- Audit logging - Implement structured logging
- Add log rotation (1000 entries)
- Implement log query methods
- Create
7.2 Error Boundary
- Create
src/security/ErrorBoundary.js- Global error handling (SECURITY-15) - Set up global error handlers
- Implement silent recovery
- Add error logging
- Create
7.3 Content Security Policy
- Add CSP meta tags to HTML
- Configure security headers
Step 8: Performance Monitoring
- 8.1 Performance Monitor
- Create
src/performance/PerformanceMonitor.js- FPS and memory tracking - Implement FPS calculation
- Add memory usage tracking
- Log performance issues
- Create
Step 9: Utility Functions
9.1 Helper Functions
- Create
src/utils/helpers.js- Common utilities - Add ID generation
- Add random number utilities
- Add position utilities
- Create
9.2 Constants
- Create
src/utils/constants.js- Game constants - Define grid size, speeds, colors
- Define game configuration
- Create
Step 10: Main Application
10.1 Application Entry Point
- Create
src/main.js- Application initialization - Initialize all components
- Set up component lifecycle
- Start game engine
- Create
10.2 HTML Structure
- Create
public/index.html- Main HTML file - Add canvas element
- Add UI containers
- Add CSP meta tags
- Add data-testid attributes for automation
- Create
10.3 Styles
- Create
public/styles.css- Global styles - Add responsive styles
- Add mobile optimizations
- Ensure accessibility (contrast, focus indicators)
- Create
Step 11: Documentation
11.1 Code Documentation Summary
- Create
aidlc-docs/construction/nokia-snake-game/code/implementation-summary.md - Document component architecture
- Document key design decisions
- Document file structure
- Create
11.2 Project README
- Create
README.mdin workspace root - Add project description
- Add setup instructions
- Add build and run commands
- Add manual testing checklist
- Create
Step 12: Deployment Artifacts
12.1 Build Scripts
- Add build scripts to package.json
- Add dev server script
- Add preview script
12.2 Deployment Guide
- Create
aidlc-docs/construction/nokia-snake-game/code/deployment-guide.md - Document build process
- Document deployment options
- Document hosting recommendations
- Create
Story Traceability
All functional requirements from aidlc-docs/inception/requirements/requirements.md will be implemented through this plan.
Estimated Scope
- Total Steps: 12 major steps with 40+ sub-steps
- Files to Create: ~30 JavaScript files + configuration + HTML/CSS
- Lines of Code: ~3000-4000 lines (estimated)
- Documentation: 3 markdown files
Implementation Notes
- All code follows ES2020 standards
- No external runtime dependencies (vanilla JavaScript)
- Security baseline compliance (SECURITY-05, SECURITY-15)
- Mobile-optimized with touch controls
- Fully offline capable
- Enterprise-grade security with audit logging