Functional Design Plan - Nokia Snake Game
Functional design plan
Functional Design Plan - Nokia Snake Game
Unit Context
Unit Name: Nokia Snake Game (Monolithic)
Type: Single monolithic web application
Scope: Complete Nokia Snake game implementation
Functional Design Plan Steps
Step 1: Analyze Unit Context
1.1 Review Unit Definition
- Read
aidlc-docs/inception/application-design/unit-of-work.md - Understand unit responsibilities and boundaries
- Review development sequence and timeline
- Read
1.2 Review Application Design
- Read
aidlc-docs/inception/application-design/components.md - Read
aidlc-docs/inception/application-design/component-methods.md - Read
aidlc-docs/inception/application-design/services.md - Understand component interfaces and responsibilities
- Read
1.3 Review Requirements
- Read
aidlc-docs/inception/requirements/requirements.md - Identify functional requirements to be implemented
- Map requirements to business logic areas
- Read
Step 2: Business Logic Modeling
2.1 Core Game Logic
- Define game state transitions
- Define collision detection algorithms
- Define game rule enforcement
- Define scoring algorithms
2.2 Game Mechanics
- Define snake movement logic
- Define food generation logic
- Define power-up mechanics
- Define game difficulty progression
2.3 State Management Logic
- Define state persistence logic
- Define state serialization/deserialization
- Define state validation rules
- Define state transition validation
Step 3: Domain Model Design
3.1 Core Entities
- Define Snake entity with properties and behaviors
- Define Food entity with types and effects
- Define Game entity with state and rules
- Define Player entity with score and progress
- Define Power-up entity for special abilities
3.2 Value Objects
- Define Position (x, y coordinates)
- Define Direction (enum: up, down, left, right)
- Define GameSettings (difficulty, speed, etc.)
- Define Score (value, multiplier, timestamp)
3.3 Entity Relationships
- Define relationships between entities
- Define aggregation and composition
- Define entity lifecycles
- Define entity state transitions
- Define validation rules for entities
Step 4: Business Rules Definition
4.1 Game Rules
- Define collision rules (snake-self, snake-wall, snake-food)
- Define movement rules (direction changes, boundary handling)
- Define scoring rules (points per food, multipliers, combos)
- Define game over conditions
4.2 Validation Rules
- Define input validation rules
- Define state validation rules
- Define game rule validation
- Define boundary condition rules
4.3 Business Logic Rules
- Define power-up activation rules
- Define difficulty adjustment rules
- Define game progression rules
- Define achievement rules
Step 5: Data Flow Design
5.1 Game Loop Data Flow
- Define input processing flow
- Define game state update flow
- Define rendering data flow
- Define score update flow
5.2 State Persistence Flow
- Define save game flow
- Define load game flow
- Define high score persistence flow
- Define settings persistence flow
Step 6: Frontend Components Design
6.1 UI Component Structure
- Define component hierarchy
- Define component props and state
- Define component interactions
- Define component lifecycle
6.2 User Interaction Flows
- Define game start flow
- Define game pause/resume flow
- Define game over flow
- Define menu navigation flow
6.3 Form Validation Rules
- Define settings form validation
- Define control mapping validation
- Define game state validation
Step 7: Questions for User Input
Question 1: Game Difficulty Progression
How should game difficulty progress as the player advances?
A) Fixed difficulty - same speed and rules throughout B) Gradual speed increase - snake gets faster as it grows C) Level-based - discrete levels with increasing difficulty D) Adaptive - difficulty adjusts based on player performance
Question 2: Scoring System Details
What specific scoring rules should we implement?
A) Simple - fixed points per food (10 points) B) Progressive - more points for consecutive food without dying C) Combo-based - multiplier for speed, length, or special food D) Achievement-based - bonus points for specific accomplishments
Question 3: Power-up Mechanics
What power-up mechanics should we implement?
A) Speed boost - temporary increase in snake speed B) Invincibility - temporary protection from collisions C) Score multiplier - temporary point multiplier D) All of the above with different durations and effects
Question 4: Game State Persistence Details
What exactly should be saved in game state persistence?
A) Minimal - only high scores and settings B) Basic - current game state (snake, food, score) C) Comprehensive - full game state including power-ups, timers, etc. D) Checkpoint - save at specific points for continue functionality
Question 5: Input Validation Rules
What input validation rules should we enforce?
A) Basic - prevent opposite direction changes (can't go right when moving left) B) Advanced - validate all input against game state and rules C) Lenient - allow any input, game handles invalid states D) Strict - validate and sanitize all input with error handling
Question 6: Error Handling Strategy
How should we handle errors and exceptional conditions?
A) Silent fail - log errors but continue game if possible B) User notification - show error messages to user C) Graceful degradation - fallback to safe state D) Comprehensive - different strategies for different error types
Question 7: Frontend Component Granularity
How granular should frontend components be?
A) Coarse - few large components (GameScreen, MenuScreen, etc.) B) Moderate - logical component grouping (SnakeComponent, FoodComponent, etc.) C) Fine - many small, reusable components D) Hybrid - mix based on complexity and reusability
Step 8: Generate Functional Design Artifacts
- Generate
business-logic-model.mdwith game logic design - Generate
business-rules.mdwith detailed business rules - Generate
domain-entities.mdwith domain model - Generate
frontend-components.mdwith UI component design
Step 9: Validate Functional Design
- Validate business logic completeness
- Validate domain model consistency
- Validate business rule correctness
- Validate frontend component design
Step 10: Security Compliance Check
- Verify SECURITY-05 (Input Validation) compliance in business rules
- Verify SECURITY-15 (Exception Handling) compliance in error handling
- Document security considerations in functional design
Follow-up Questions
Follow-up to Question 4: Game State Persistence Consistency
In the application design phase, you selected "Full game state persistence (save/load games)". Now you've selected "Minimal - only high scores and settings". Which approach should we use?
A) Stick with minimal (only high scores and settings) - simpler B) Use basic (current game state: snake, food, score) - balanced C) Use comprehensive (full state including power-ups, timers) - as originally planned D) Hybrid: Save high scores always, optional full game state save
Follow-up to Question 6: Error Handling Details
You selected "Silent fail - log errors but continue game if possible". For a game, some errors might require user notification. Could you clarify?
A) Silent fail for all errors (log only) B) User notification for critical errors (game-breaking) C) Graceful degradation with user feedback D) Different strategies based on error severity
Follow-up to Question 3: Power-up Duration
You selected "Speed boost" power-up. How long should power-ups last?
A) Fixed duration (e.g., 5 seconds) B) Duration based on snake length or score C) Until next food collection D) Other (please describe)