Unit of Work Dependency Matrix - Nokia Snake Game
Overview
Unit Type: Single monolithic web application
Dependency Scope: Internal component dependencies within single unit
Build Type: Single build with Vite bundler
Deployment: Single deployment unit
Dependency Matrix
Unit-Level Dependencies
| Unit |
Depends On |
Dependency Type |
Description |
| Nokia Snake Game |
None |
N/A |
Single monolithic unit, no external unit dependencies |
Component Dependencies Within Unit
Core Dependencies
| Component |
Depends On |
Dependency Type |
Description |
| Game Engine |
State Management |
Runtime |
Requires state for game logic |
| Game Engine |
Input Handler |
Runtime |
Processes user input |
| Game Engine |
Score/Game State |
Runtime |
Updates scores and game progress |
| Rendering |
Game Engine |
Runtime |
Renders game state from engine |
| Rendering |
State Management |
Runtime |
Observes state changes for rendering |
| Rendering |
UI Component |
Runtime |
Renders UI elements |
| Input Handler |
State Management |
Runtime |
Updates state based on input |
| Input Handler |
Event Bus |
Runtime |
Publishes input events |
| State Management |
None |
N/A |
Central hub, no dependencies |
| UI Component |
State Management |
Runtime |
Observes state for UI updates |
| UI Component |
Score/Game State |
Runtime |
Displays scores and progress |
| UI Component |
Event Bus |
Runtime |
Publishes UI events |
| Score/Game State |
State Management |
Runtime |
Reads/writes to state store |
Service Dependencies
| Service |
Depends On |
Dependency Type |
Description |
| Game Orchestration |
All Components |
Runtime |
Orchestrates all components |
| Score Service |
State Management |
Runtime |
Manages scores in state |
| Score Service |
Event Bus |
Runtime |
Listens for score events |
| Event Bus |
None |
N/A |
Standalone event system |
| Plugin Manager |
Event Bus |
Runtime |
Uses event system for plugins |
| Plugin Manager |
Configuration |
Compile-time |
Plugin configuration |
Plugin Dependencies
| Plugin |
Depends On |
Dependency Type |
Description |
| Power-up Manager |
Game Engine |
Runtime |
Extends game engine with power-ups |
| Power-up Manager |
Rendering |
Runtime |
Adds visual effects for power-ups |
| Power-up Manager |
Event Bus |
Runtime |
Listens for power-up events |
| Audio Manager |
Rendering |
Runtime |
Plays sound effects during rendering |
| Audio Manager |
Event Bus |
Runtime |
Listens for audio events |
| Analytics Plugin |
Score/Game State |
Runtime |
Tracks game statistics |
| Analytics Plugin |
Event Bus |
Runtime |
Listens for analytics events |
Dependency Graph (Within Single Unit)
graph TD
subgraph "Monolithic Unit: Nokia Snake Game"
SM[State Management]
subgraph "Core Components"
GE[Game Engine]
R[Rendering]
IH[Input Handler]
UI[UI Component]
SS[Score/Game State]
end
subgraph "Services"
GOS[Game Orchestration]
SCS[Score Service]
EB[Event Bus]
PM[Plugin Manager]
end
subgraph "Plugins"
PU[Power-up Manager]
AM[Audio Manager]
AN[Analytics]
end
%% Core Dependencies
GE --> SM
GE --> IH
GE --> SS
R --> GE
R --> SM
R --> UI
IH --> SM
IH --> EB
UI --> SM
UI --> SS
UI --> EB
SS --> SM
%% Service Dependencies
GOS --> GE
GOS --> R
GOS --> IH
GOS --> SM
GOS --> UI
GOS --> SS
GOS --> SCS
GOS --> EB
SCS --> SM
SCS --> EB
EB --> PM
PM --> PU
PM --> AM
PM --> AN
%% Plugin Dependencies
PU --> GE
PU --> R
PU --> EB
AM --> R
AM --> EB
AN --> SS
AN --> EB
end
style SM fill:#F3E5F5,stroke:#7B1FA2
style GE fill:#E3F2FD,stroke:#1565C0
style R fill:#E8F5E8,stroke:#2E7D32
style IH fill:#FFF3E0,stroke:#EF6C00
style UI fill:#E0F2F1,stroke:#00695C
style SS fill:#FFF8E1,stroke:#F57F17
style GOS fill:#FFEBEE,stroke:#C62828
style SCS fill:#E8EAF6,stroke:#283593
style EB fill:#F1F8E9,stroke:#558B2F
style PM fill:#FFF3E0,stroke:#EF6C00
style PU fill:#E3F2FD,stroke:#1565C0
style AM fill:#E8F5E8,stroke:#2E7D32
style AN fill:#FFF3E0,stroke:#EF6C00
Dependency Types
Compile-Time Dependencies
- Build Dependencies: Vite, npm packages, development tools
- Type Dependencies: Type definitions, interfaces
- Configuration Dependencies: Build configuration, environment variables
Runtime Dependencies
- Component Dependencies: Component interactions during game execution
- Service Dependencies: Service orchestration and coordination
- Plugin Dependencies: Plugin loading and execution
- Event Dependencies: Event publishing and subscription
External Dependencies
- Browser APIs: WebGL, Canvas, localStorage, Keyboard events
- Third-party Libraries: Vite (build tool), testing libraries
- Hosting Services: Static file hosting (Netlify, Vercel, etc.)
Circular Dependencies
Identified Potential Circular Dependencies
- Game Engine ↔ Rendering: Game Engine provides state, Rendering displays it (OK - one-way data flow)
- State Management ↔ All Components: Central hub pattern (OK - designed as mediator)
- Event Bus ↔ All Components: Event system (OK - decoupled communication)
Prevention Strategies
- Unidirectional Data Flow: State Management → Components → Rendering
- Event Decoupling: Components publish events, don't call each other directly
- Dependency Injection: Components receive dependencies, don't create them
- Interface Segregation: Depend on interfaces, not implementations
Build Dependencies
Package.json Dependencies
{
"dependencies": {
// Runtime dependencies
},
"devDependencies": {
"vite": "^5.0.0", // Build tool
"@vitejs/plugin-basic-ssl": "^1.0.0", // HTTPS for local dev
// Testing dependencies
"@playwright/test": "^1.40.0", // End-to-end testing
// Development tools
"typescript": "^5.3.0", // Type checking (optional)
"eslint": "^8.55.0", // Code linting
"prettier": "^3.1.0" // Code formatting
}
}
Build Configuration Dependencies
- Vite Configuration:
vite.config.js
- TypeScript Configuration:
tsconfig.json (if using TypeScript)
- ESLint Configuration:
.eslintrc.js
- Prettier Configuration:
.prettierrc
- Environment Configuration:
.env, .env.production
Development Dependencies
Development Workflow Dependencies
- Code Editor: VS Code with appropriate extensions
- Version Control: Git with standard workflow
- Package Manager: npm or yarn
- Development Server: Vite dev server with HMR
- Testing Environment: Playwright test runner
Tooling Dependencies
- Build Tool: Vite for development and production builds
- Testing Tool: Playwright for end-to-end testing
- Linting Tool: ESLint for code quality
- Formatting Tool: Prettier for consistent code style
- Type Checking: TypeScript (optional)
Deployment Dependencies
Hosting Dependencies
- Static Hosting: Any service that serves static files
- CDN: Optional for asset delivery
- Domain: Custom domain (optional)
- SSL Certificate: HTTPS support
Monitoring Dependencies
- Error Tracking: Basic error logging (console)
- Analytics: Optional analytics service
- Performance Monitoring: Browser dev tools
Security Dependencies
SECURITY Baseline Dependencies
- HTTP Headers: Configured in Vite or hosting service
- Input Validation: Built into Input Handler component
- Exception Handling: Global error handlers
- Data Sanitization: Built into components
External Security Dependencies
- Content Security Policy: Configured in deployment
- HTTPS: Provided by hosting service
- Dependency Scanning: npm audit, dependabot
Testing Dependencies
End-to-End Testing Dependencies
- Test Framework: Playwright
- Test Runner: Playwright test runner
- Assertion Library: Playwright assertions
- Browser Automation: Playwright browser automation
- Test Reporting: Playwright HTML reports
Test Environment Dependencies
- Browser Binaries: Playwright installs browsers
- Test Data: Game state fixtures
- Test Configuration: Playwright configuration
- CI/CD Integration: GitHub Actions, etc.
Risk Assessment
Dependency Risks
- Single Point of Failure: All components in one unit
- Build Tool Risk: Vite compatibility issues
- Browser Compatibility: WebGL support across browsers
- Third-party Updates: Breaking changes in dependencies
Risk Mitigation
- Modular Design: Components loosely coupled within unit
- Tooling Standards: Use stable versions, lock files
- Feature Detection: Check WebGL support, provide fallbacks
- Dependency Management: Regular updates, testing
Dependency Management Strategy
Version Management
- Lock Files:
package-lock.json for reproducible builds
- Semantic Versioning: Follow semver for dependencies
- Regular Updates: Scheduled dependency updates
- Security Updates: Immediate security patch application
Build Optimization
- Tree Shaking: Remove unused code
- Code Splitting: Optional for large codebase
- Asset Optimization: Image compression, etc.
- Bundle Analysis: Analyze bundle size and composition
Development Workflow
- Local Development: Vite dev server with HMR
- Testing: Playwright tests run locally and in CI
- Code Quality: ESLint, Prettier, TypeScript
- Build Process: Vite build for production