Unit of Work Story Map - Nokia Snake Game
Story-to-work mapping
Unit of Work Story Map - Nokia Snake Game
Overview
Status: Not Applicable
Reason: User Stories stage was skipped (simple game with clear requirements)
Alternative: Requirements directly map to unit implementation
Story Mapping (Conceptual)
Since user stories were not created, here's how requirements map to the single monolithic unit:
Requirements to Unit Mapping
| Requirement Category | Maps to Unit Component | Implementation Priority |
|---|---|---|
| FR-01: Platform & Technology | Entire unit | High - Foundation |
| FR-02: Core Game Mechanics | Game Engine Component | High - Core gameplay |
| FR-03: Visual Design | Rendering Component | High - User experience |
| FR-04: Controls | Input Handler Component | High - User interaction |
| FR-05: Game Modes | Game Engine Component | Medium - Game variety |
| FR-06: Game State Management | State Management Component | High - Game functionality |
| FR-07: Game Loop | Game Engine Component | High - Core engine |
| NFR-01: Performance | All components | Medium - Optimization |
| NFR-02: Browser Compatibility | Entire unit | High - Accessibility |
| NFR-03: Responsive Design | Rendering & UI Components | Medium - User experience |
| NFR-04: Code Quality | Entire unit | Medium - Maintainability |
| NFR-05: Security | Entire unit | High - Compliance |
Development Sequence (Based on Requirements)
Phase 1: Foundation (Week 1-2)
Project Setup (FR-01, NFR-04)
- Vite configuration
- Directory structure
- Basic build pipeline
Core Game Engine (FR-02, FR-07)
- Game loop implementation
- Basic movement and collision
- Game state foundation
Phase 2: User Experience (Week 3-4)
Rendering System (FR-03, NFR-03)
- WebGL setup and basic rendering
- Snake and food rendering
- Grid and visual foundation
Input Handling (FR-04)
- Keyboard input system
- Control mapping
- Input validation
Phase 3: Game Features (Week 5-6)
State Management (FR-06)
- Centralized state store
- State persistence
- Game state transitions
UI System (FR-05)
- Menu system
- Game HUD
- Game screens
Phase 4: Polish & Security (Week 7-8)
Services & Plugins (NFR-04)
- Game orchestration
- Score service
- Plugin system
Security & Testing (NFR-05)
- Security implementation
- End-to-end testing
- Performance optimization
Alternative: Feature-Based Development
If developing with feature-based approach:
Must Have (MVP)
- Basic Gameplay: Snake movement, food collection, collision
- Core Rendering: Basic WebGL rendering, game grid
- Input System: Keyboard controls
- Game State: Basic state management
Should Have
- UI System: Menus, HUD, game screens
- Score System: Score tracking, high scores
- State Persistence: Save/load game state
Could Have
- Power-ups: Special food types, effects
- Visual Effects: Animations, particle effects
- Audio System: Sound effects, music
Won't Have (This Version)
- Multiplayer: Network play
- Social Features: Leaderboards, sharing
- Advanced Graphics: 3D effects, complex shaders
Testing Coverage Map
End-to-End Test Scenarios
| Test Scenario | Covers Requirements | Priority |
|---|---|---|
| Game Startup | FR-01, NFR-02 | High |
| Basic Gameplay | FR-02, FR-04, FR-07 | High |
| Collision Detection | FR-02 | High |
| Score System | FR-06 | Medium |
| State Persistence | FR-06 | Medium |
| UI Navigation | FR-05 | Medium |
| Error Handling | NFR-05 | Medium |
| Performance | NFR-01 | Low |
Security Implementation Map
SECURITY Baseline Compliance
| SECURITY Rule | Implementation Location | Status |
|---|---|---|
| SECURITY-04 | HTTP Headers | Vite configuration / hosting |
| SECURITY-05 | Input Handler Component | Implemented in input system |
| SECURITY-12 | Authentication | N/A (no auth needed) |
| SECURITY-15 | Exception Handling | Global error handlers |
Notes
- No Formal Stories: Project simplicity didn't warrant formal user stories
- Direct Requirements Mapping: Requirements directly guide implementation
- Single Unit Simplification: Monolithic unit simplifies story mapping
- Development Focus: Focus on technical implementation over user narratives
Next Steps
- Proceed to Construction Phase: Begin per-unit design and implementation
- Reference Requirements: Use requirements.md as primary guidance
- Follow Development Sequence: Implement in logical order
- Test Against Requirements: Validate implementation against requirements