Unit of Work Story Map - Nokia Snake Game

Story-to-work mapping

Unit of Work Story Map - Nokia Snake Game

Overview

Status: Not Applicable
Reason: User Stories stage was skipped (simple game with clear requirements)
Alternative: Requirements directly map to unit implementation

Story Mapping (Conceptual)

Since user stories were not created, here's how requirements map to the single monolithic unit:

Requirements to Unit Mapping

Requirement Category Maps to Unit Component Implementation Priority
FR-01: Platform & Technology Entire unit High - Foundation
FR-02: Core Game Mechanics Game Engine Component High - Core gameplay
FR-03: Visual Design Rendering Component High - User experience
FR-04: Controls Input Handler Component High - User interaction
FR-05: Game Modes Game Engine Component Medium - Game variety
FR-06: Game State Management State Management Component High - Game functionality
FR-07: Game Loop Game Engine Component High - Core engine
NFR-01: Performance All components Medium - Optimization
NFR-02: Browser Compatibility Entire unit High - Accessibility
NFR-03: Responsive Design Rendering & UI Components Medium - User experience
NFR-04: Code Quality Entire unit Medium - Maintainability
NFR-05: Security Entire unit High - Compliance

Development Sequence (Based on Requirements)

Phase 1: Foundation (Week 1-2)

  1. Project Setup (FR-01, NFR-04)

    • Vite configuration
    • Directory structure
    • Basic build pipeline
  2. Core Game Engine (FR-02, FR-07)

    • Game loop implementation
    • Basic movement and collision
    • Game state foundation

Phase 2: User Experience (Week 3-4)

  1. Rendering System (FR-03, NFR-03)

    • WebGL setup and basic rendering
    • Snake and food rendering
    • Grid and visual foundation
  2. Input Handling (FR-04)

    • Keyboard input system
    • Control mapping
    • Input validation

Phase 3: Game Features (Week 5-6)

  1. State Management (FR-06)

    • Centralized state store
    • State persistence
    • Game state transitions
  2. UI System (FR-05)

    • Menu system
    • Game HUD
    • Game screens

Phase 4: Polish & Security (Week 7-8)

  1. Services & Plugins (NFR-04)

    • Game orchestration
    • Score service
    • Plugin system
  2. Security & Testing (NFR-05)

    • Security implementation
    • End-to-end testing
    • Performance optimization

Alternative: Feature-Based Development

If developing with feature-based approach:

Must Have (MVP)

  1. Basic Gameplay: Snake movement, food collection, collision
  2. Core Rendering: Basic WebGL rendering, game grid
  3. Input System: Keyboard controls
  4. Game State: Basic state management

Should Have

  1. UI System: Menus, HUD, game screens
  2. Score System: Score tracking, high scores
  3. State Persistence: Save/load game state

Could Have

  1. Power-ups: Special food types, effects
  2. Visual Effects: Animations, particle effects
  3. Audio System: Sound effects, music

Won't Have (This Version)

  1. Multiplayer: Network play
  2. Social Features: Leaderboards, sharing
  3. Advanced Graphics: 3D effects, complex shaders

Testing Coverage Map

End-to-End Test Scenarios

Test Scenario Covers Requirements Priority
Game Startup FR-01, NFR-02 High
Basic Gameplay FR-02, FR-04, FR-07 High
Collision Detection FR-02 High
Score System FR-06 Medium
State Persistence FR-06 Medium
UI Navigation FR-05 Medium
Error Handling NFR-05 Medium
Performance NFR-01 Low

Security Implementation Map

SECURITY Baseline Compliance

SECURITY Rule Implementation Location Status
SECURITY-04 HTTP Headers Vite configuration / hosting
SECURITY-05 Input Handler Component Implemented in input system
SECURITY-12 Authentication N/A (no auth needed)
SECURITY-15 Exception Handling Global error handlers

Notes

  1. No Formal Stories: Project simplicity didn't warrant formal user stories
  2. Direct Requirements Mapping: Requirements directly guide implementation
  3. Single Unit Simplification: Monolithic unit simplifies story mapping
  4. Development Focus: Focus on technical implementation over user narratives

Next Steps

  1. Proceed to Construction Phase: Begin per-unit design and implementation
  2. Reference Requirements: Use requirements.md as primary guidance
  3. Follow Development Sequence: Implement in logical order
  4. Test Against Requirements: Validate implementation against requirements